realized that before i start (another) project, i should finish some prototypes before i completely lose the motivation to do so. sprited the three manifestations of the player in HUNGRY FOREST:



realized how i’m going to fix game pacing:
- houses and caves will issue humans / animals at a constant rate. this will smooth over the gaps in action where some humans are hanging out at bonfires, or loafing, or wandering; the player will always have something to fight or rebuild.
- the king will be super powerful, and he will cause havoc almost anywhere. anything the king collects goes towards improving the humans, generally; the king invents things in his own little shop and has a separate tech tree.
- since the player accumulates a LOT of MP, she will be able to use it by manifesting as the forest deity once a grove is of sufficient size. the MP (mystery points?) will then vanish at a constant rate until they are gone, at which point the special ability of the incarnation triggers. forest incarnation: new starting grove of trees appears. animal: curses the spot where he dies (humans fight each other). mushroom: infects all surrounding humans, who go back home and make swamps.
i can picture how it will play now, and it seems fun. hooray, prototyping.